class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
const line = new Phaser.Geom.Line(400, 300, 550, 300);
const text = this.add.text(50, 50, '');
this.input.on('pointermove', pointer =>
{
line.x2 = pointer.x;
line.y2 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeLineShape(line);
const normalAngle = Phaser.Geom.Line.NormalAngle(line);
graphics.lineStyle(2, 0x00aa00);
graphics.lineBetween(400, 300, 400 + Math.cos(normalAngle) * 100, 300 + Math.sin(normalAngle) * 100);
text.setText(`Line Normal Angle: ${Phaser.Math.RadToDeg(normalAngle)}`);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
const line = new Phaser.Geom.Line(400, 300, 550, 300);
const text = this.add.text(50, 50, '');
this.input.on('pointermove', pointer =>
{
line.x2 = pointer.x;
line.y2 = pointer.y;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.strokeLineShape(line);
const normalAngle = Phaser.Geom.Line.NormalAngle(line);
graphics.lineStyle(2, 0x00aa00);
graphics.lineBetween(400, 300, 400 + Math.cos(normalAngle) * 100, 300 + Math.sin(normalAngle) * 100);
text.setText(`Line Normal Angle: ${Phaser.Math.RadToDeg(normalAngle)}`);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);