class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
const point = new Phaser.Geom.Point(450, 350);
this.input.on('pointermove', pointer =>
{
point.x = pointer.x - 400;
point.y = pointer.y - 300;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
// draw as if 400/300 was the center
graphics.fillPoint(400 + point.x, 300 + point.y, 15);
Phaser.Geom.Point.Negative(point, point);
graphics.fillStyle(0x00aa00);
graphics.fillPoint(400 + point.x, 300 + point.y, 15);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0x2266aa } });
const point = new Phaser.Geom.Point(450, 350);
this.input.on('pointermove', pointer =>
{
point.x = pointer.x - 400;
point.y = pointer.y - 300;
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
// draw as if 400/300 was the center
graphics.fillPoint(400 + point.x, 300 + point.y, 15);
Phaser.Geom.Point.Negative(point, point);
graphics.fillStyle(0x00aa00);
graphics.fillPoint(400 + point.x, 300 + point.y, 15);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);