class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } });
const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25);
const rectangles = [];
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
this.input.on('pointerdown', pointer =>
{
rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect));
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillRectShape(baseRect);
graphics.fillRectShape(pointerRect);
for (let i = 0; i < rectangles.length; i++)
{
graphics.strokeRectShape(rectangles[i]);
}
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa, alpha: 0.6 }, fillStyle: { color: 0x00aa00, alpha: 0.7 } });
const baseRect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
const pointerRect = new Phaser.Geom.Rectangle(0, 0, 25, 25);
const rectangles = [];
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y);
redraw();
});
this.input.on('pointerdown', pointer =>
{
rectangles.push(Phaser.Geom.Rectangle.Union(baseRect, pointerRect));
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillRectShape(baseRect);
graphics.fillRectShape(pointerRect);
for (let i = 0; i < rectangles.length; i++)
{
graphics.strokeRectShape(rectangles[i]);
}
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);