class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const p0 = new Phaser.Math.Vector2(100, 500);
const p1 = new Phaser.Math.Vector2(50, 100);
const p2 = new Phaser.Math.Vector2(600, 100);
const p3 = new Phaser.Math.Vector2(700, 500);
const curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
const max = 16;
const points = [];
const tangents = [];
for (let c = 0; c <= max; c++)
{
const t = curve.getUtoTmapping(c / max);
points.push(curve.getPoint(t));
tangents.push(curve.getTangent(t));
}
const tempVec = new Phaser.Math.Vector2();
// Draw the points
graphics.fillStyle(0xff0000, 1);
for (let i = 0; i < points.length; i++)
{
const p = points[i];
graphics.fillCircle(p.x, p.y, 6);
// Draw the tangent vector
tempVec.copy(tangents[i]).scale(32).add(p);
graphics.lineStyle(1, 0x00ff00, 1);
graphics.lineBetween(p.x, p.y, tempVec.x, tempVec.y);
// Draw the right-hand tangent vector
tempVec.copy(tangents[i]).normalizeRightHand().scale(-32).add(p);
graphics.lineStyle(1, 0xff00ff, 1);
graphics.lineBetween(p.x, p.y, tempVec.x, tempVec.y);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const p0 = new Phaser.Math.Vector2(100, 500);
const p1 = new Phaser.Math.Vector2(50, 100);
const p2 = new Phaser.Math.Vector2(600, 100);
const p3 = new Phaser.Math.Vector2(700, 500);
const curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
const max = 16;
const points = [];
const tangents = [];
for (let c = 0; c <= max; c++)
{
const t = curve.getUtoTmapping(c / max);
points.push(curve.getPoint(t));
tangents.push(curve.getTangent(t));
}
const tempVec = new Phaser.Math.Vector2();
// Draw the points
graphics.fillStyle(0xff0000, 1);
for (let i = 0; i < points.length; i++)
{
const p = points[i];
graphics.fillCircle(p.x, p.y, 6);
// Draw the tangent vector
tempVec.copy(tangents[i]).scale(32).add(p);
graphics.lineStyle(1, 0x00ff00, 1);
graphics.lineBetween(p.x, p.y, tempVec.x, tempVec.y);
// Draw the right-hand tangent vector
tempVec.copy(tangents[i]).normalizeRightHand().scale(-32).add(p);
graphics.lineStyle(1, 0xff00ff, 1);
graphics.lineBetween(p.x, p.y, tempVec.x, tempVec.y);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);