class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('cokecan', 'assets/sprites/cokecan.png');
}
create ()
{
const info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' });
// Our pool - essentially a Group that takes advantage of maxSize
// Setting the maxSize property limits the amount of objects allowed in this pool
const cans = this.add.group({
defaultKey: 'cokecan',
maxSize: 10
});
let x = 60;
this.input.on('pointerdown', () =>
{
// Pluck an entry from the pool. If it doesn't already exist, create it.
cans.get(x, 300);
x += 74;
info.setText([
`Used: ${cans.getTotalUsed()}`,
`Free: ${cans.getTotalFree()}`
]);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('cokecan', 'assets/sprites/cokecan.png');
}
create ()
{
const info = this.add.text(0, 0, 'Click to add objects', { fill: '#00ff00' });
// Our pool - essentially a Group that takes advantage of maxSize
// Setting the maxSize property limits the amount of objects allowed in this pool
const cans = this.add.group({
defaultKey: 'cokecan',
maxSize: 10
});
let x = 60;
this.input.on('pointerdown', () =>
{
// Pluck an entry from the pool. If it doesn't already exist, create it.
cans.get(x, 300);
x += 74;
info.setText([
`Used: ${cans.getTotalUsed()}`,
`Free: ${cans.getTotalFree()}`
]);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);