class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } create () { this.add.image(400, 300, 'bg'); const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball'); const glowFX = crystalball.preFX.addGlow(); const emitter = this.add.particles(400, 300, 'flares', { frame: 'white', blendMode: 'ADD', lifespan: 1200, gravityX: 100, gravityY: -100, scale: { start: 0.3, end: 0 }, emitting: false }); emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) }); const timeline = this.add.timeline([ { at: 0, run: () => { glowFX.setActive(false); glowFX.outerStrength = 0; glowFX.innerStrength = 0; }, tween: { targets: crystalball, y: 300, ease: 'sine.in', duration: 750 } }, { at: 1000, loop: () => { emitter.gravityX *= -1; }, run: () => { glowFX.setActive(true); emitter.start(); }, tween: { targets: glowFX, outerStrength: 16, innerStrength: 8, ease: 'sine.in', yoyo: true, duration: 500, repeat: 3 } }, { at: 4000, run: () => { emitter.stop(); }, tween: { targets: crystalball, y: 800, ease: 'sine.in', duration: 500 } }, { at: 5000, stop: true } ]); // The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely. timeline.repeat().play(); // This is the same as setting the amount of times it should loop to 0. // timeline.repeat(false); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
this.load.image('bg', 'assets/skies/spookysky.jpg');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
create ()
{
this.add.image(400, 300, 'bg');
const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball');
const glowFX = crystalball.preFX.addGlow();
const emitter = this.add.particles(400, 300, 'flares', {
frame: 'white',
blendMode: 'ADD',
lifespan: 1200,
gravityX: 100,
gravityY: -100,
scale: { start: 0.3, end: 0 },
emitting: false
});
emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) });
const timeline = this.add.timeline([
{
at: 0,
run: () => {
glowFX.setActive(false);
glowFX.outerStrength = 0;
glowFX.innerStrength = 0;
},
tween: {
targets: crystalball,
y: 300,
ease: 'sine.in',
duration: 750
}
},
{
at: 1000,
loop: () => {
emitter.gravityX *= -1;
},
run: () => {
glowFX.setActive(true);
emitter.start();
},
tween: {
targets: glowFX,
outerStrength: 16,
innerStrength: 8,
ease: 'sine.in',
yoyo: true,
duration: 500,
repeat: 3
}
},
{
at: 4000,
run: () => {
emitter.stop();
},
tween: {
targets: crystalball,
y: 800,
ease: 'sine.in',
duration: 500
}
},
{
at: 5000,
stop: true
}
]);
// The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely.
timeline.repeat().play();
// This is the same as setting the amount of times it should loop to 0.
// timeline.repeat(false);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);