class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } create () { this.add.image(400, 300, 'bg'); const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball'); const glowFX = crystalball.preFX.addGlow(); const emitter = this.add.particles(400, 300, 'flares', { frame: 'white', blendMode: 'ADD', lifespan: 1200, gravityX: 100, gravityY: -100, scale: { start: 0.3, end: 0 }, emitting: false }); emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) }); const timeline = this.add.timeline([ { at: 0, run: () => { glowFX.setActive(false); glowFX.outerStrength = 0; glowFX.innerStrength = 0; }, tween: { targets: crystalball, y: 300, ease: 'sine.in', duration: 750 } }, { at: 1000, loop: () => { emitter.gravityX *= -1; }, run: () => { glowFX.setActive(true); emitter.start(); }, tween: { targets: glowFX, outerStrength: 16, innerStrength: 8, ease: 'sine.in', yoyo: true, duration: 500, repeat: 3 } }, { at: 4000, run: () => { emitter.stop(); }, tween: { targets: crystalball, y: 800, ease: 'sine.in', duration: 500 } }, { at: 5000, stop: true } ]); // The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely. timeline.repeat().play(); // This is the same as setting the amount of times it should loop to 0. // timeline.repeat(false); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } create () { this.add.image(400, 300, 'bg'); const crystalball = this.add.sprite(400, 800, 'timeline', 'crystalball'); const glowFX = crystalball.preFX.addGlow(); const emitter = this.add.particles(400, 300, 'flares', { frame: 'white', blendMode: 'ADD', lifespan: 1200, gravityX: 100, gravityY: -100, scale: { start: 0.3, end: 0 }, emitting: false }); emitter.addEmitZone({ source: new Phaser.Geom.Circle(0, -20, 90) }); const timeline = this.add.timeline([ { at: 0, run: () => { glowFX.setActive(false); glowFX.outerStrength = 0; glowFX.innerStrength = 0; }, tween: { targets: crystalball, y: 300, ease: 'sine.in', duration: 750 } }, { at: 1000, loop: () => { emitter.gravityX *= -1; }, run: () => { glowFX.setActive(true); emitter.start(); }, tween: { targets: glowFX, outerStrength: 16, innerStrength: 8, ease: 'sine.in', yoyo: true, duration: 500, repeat: 3 } }, { at: 4000, run: () => { emitter.stop(); }, tween: { targets: crystalball, y: 800, ease: 'sine.in', duration: 500 } }, { at: 5000, stop: true } ]); // The `repeat` method accepts a positive value or undefined, true and a negative number values to go on indefinitely. timeline.repeat().play(); // This is the same as setting the amount of times it should loop to 0. // timeline.repeat(false); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);