class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json'); this.load.image('bg', 'assets/skies/spookysky.jpg'); } create () { this.add.image(400, 300, 'bg'); this.graphics = this.add.graphics(); this.add.text(10, 10, 'Click to play timeline', { font: '16px Courier', fill: '#ffffff' }); const timeline = this.add.timeline(); // Here we'll create 2 events, one to start the boss fight, and one to add a spider timeline.on('BOSS_FIGHT_START', () => { const boss = this.add.sprite(400, 300, 'timeline', 'pumpkin').setDepth(100).setAngle(-32); this.tweens.add({ targets: boss, scale: 2, angle: 32, duration: 1500, ease: 'quad.inout', yoyo: true, repeat: -1 }); }); this.spiders = []; timeline.on('ADD_SPIDER', () => { const x = Phaser.Math.Between(50, 750); const y = Phaser.Math.Between(200, 500); const spider = this.add.sprite(x, -200, 'timeline', 'spider'); this.tweens.add({ targets: spider, y, duration: 2000, ease: 'bounce.out', yoyo: true, hold: 2000, repeat: -1, repeatDelay: 1000 }); this.spiders.push(spider); }); // Now we sequence the events timeline.add([ { at: 0, event: 'ADD_SPIDER' }, { at: 500, event: 'ADD_SPIDER' }, { at: 1000, event: 'ADD_SPIDER' }, { at: 1500, event: 'BOSS_FIGHT_START' }, { at: 2000, event: 'ADD_SPIDER' }, { at: 2500, event: 'ADD_SPIDER' }, { at: 3000, event: 'ADD_SPIDER' } ]); this.input.once('pointerdown', () => { timeline.play(); }); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 0.5); this.spiders.forEach(spider => { this.graphics.lineBetween(spider.x, 0, spider.x, spider.y); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#020286', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('timeline', 'assets/atlas/timeline.png', 'assets/atlas/timeline.json');
        this.load.image('bg', 'assets/skies/spookysky.jpg');
    }
    create ()
    {
        this.add.image(400, 300, 'bg');
        this.graphics = this.add.graphics();
        this.add.text(10, 10, 'Click to play timeline', { font: '16px Courier', fill: '#ffffff' });
        const timeline = this.add.timeline();
        //  Here we'll create 2 events, one to start the boss fight, and one to add a spider
        timeline.on('BOSS_FIGHT_START', () => {
            const boss = this.add.sprite(400, 300, 'timeline', 'pumpkin').setDepth(100).setAngle(-32);
            this.tweens.add({
                targets: boss,
                scale: 2,
                angle: 32,
                duration: 1500,
                ease: 'quad.inout',
                yoyo: true,
                repeat: -1
            });
        });
        this.spiders = [];
        timeline.on('ADD_SPIDER', () => {
            const x = Phaser.Math.Between(50, 750);
            const y = Phaser.Math.Between(200, 500);
            const spider = this.add.sprite(x, -200, 'timeline', 'spider');
            this.tweens.add({
                targets: spider,
                y,
                duration: 2000,
                ease: 'bounce.out',
                yoyo: true,
                hold: 2000,
                repeat: -1,
                repeatDelay: 1000
            });
            this.spiders.push(spider);
        });
        //  Now we sequence the events
        timeline.add([
            {
                at: 0,
                event: 'ADD_SPIDER'
            },
            {
                at: 500,
                event: 'ADD_SPIDER'
            },
            {
                at: 1000,
                event: 'ADD_SPIDER'
            },
            {
                at: 1500,
                event: 'BOSS_FIGHT_START'
            },
            {
                at: 2000,
                event: 'ADD_SPIDER'
            },
            {
                at: 2500,
                event: 'ADD_SPIDER'
            },
            {
                at: 3000,
                event: 'ADD_SPIDER'
            }
        ]);
        this.input.once('pointerdown', () => {
            timeline.play();
        });
    }
    update ()
    {
        this.graphics.clear();
        this.graphics.lineStyle(1, 0xffffff, 0.5);
        this.spiders.forEach(spider => {
            this.graphics.lineBetween(spider.x, 0, spider.x, spider.y);
        });
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#020286',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);