class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image('block', 'assets/sprites/block.png');
}
create() {
var image1 = this.add.image(130, 50, 'block');
var image2 = this.add.image(190, 80, 'block');
var image3 = this.add.image(50, 150, 'block');
this.tweens.add({
targets: [image1, image2, image3],
props: {
x: { value: '+=600', duration: 3000, ease: 'Power2' },
y: { value: '500', duration: 1500, ease: 'Bounce.easeOut' }
},
delay: 1000
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene {
constructor() {
super();
}
preload() {
this.load.image('block', 'assets/sprites/block.png');
}
create() {
var image1 = this.add.image(130, 50, 'block');
var image2 = this.add.image(190, 80, 'block');
var image3 = this.add.image(50, 150, 'block');
this.tweens.add({
targets: [image1, image2, image3],
props: {
x: { value: '+=600', duration: 3000, ease: 'Power2' },
y: { value: '500', duration: 1500, ease: 'Bounce.easeOut' }
},
delay: 1000
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);